Submitted by Anonymous (not verified) on Thu, 2017-01-19 12:34
Speech with proceedings
3D Virtual Worlds have the potential to expand the<br> knowledge of a foreign culture by presenting the information in a<br> visual context. In this paper we describe the design and evaluation<br> of ICURA, a Serious Game that provides an opportunity to learn<br> more about Japanese culture and etiquette. ICURA incorporates<br> different game design and learning principles to effectively<br> communicate knowledge. The main goal is to combine aspects<br> of learning and fun in an immersive 3D Environment to make<br> the communication of knowledge an entertaining experience. We<br> evaluated the game through a user study with 20 participants.<br> The comparison of pre- and post-test results highlights the<br> positive learning effect of ICURA.
Information and Communication Technology
International Conference on Virtual Systems and Multimedia
IEEE CS Press
253 - 260
<u>J. Froschauer</u>, I. Seidel, M. Gärtner, H. Berger, W. Merkl: <br>"<i>Design and Evaluation of a Serious Game for Immersive Cultural Training</i>"; <br>Talk: International Conference on Virtual Systems and Multimedia, Seoul, Korea; 10-20-2010 - 10-23-2010; in: "<i>International Conference on Virtual Systems and Multimedia</i>", IEEE CS Press, (2010), ISBN: 9781424490257; 253 - 260.<br><br> <a href="https://publik.tuwien.ac.at/showentry.php?ID=191594&lang=2" class="publist"><i>More information</i></a><br><br>