188/4 E-Commerce Group
Institute of Software Technology and Interactive Systems
Vienna University of Technology
Favoritenstrasse 9-11/188, A-1040 Vienna, Austria

Designing Socio-Cultural Learning Games: Challenges and Lessons Learned

Type: 
Speech with proceedings
Abstract: 
A considerable number of Learning Games have been published over the last years. Since there are no clear guidelines for developers, they may not always meet the learnerĀ“s expectations. Games are a powerful mediator for learning, but flaws in planning and design can have a negative effect on their potential. This paper describes the design of two Serious Games in a socio-cultural context. Special interest is given to the challenges that appeared during the design process. The lessons we have learned are summarized in a list of guidelines that may also help other developers to design successful Learning Games.
Hidden Keywords: 
Department Focus: 
Media Informatics and Visual Computing
TU Focus: 
Information and Communication Technology
Proceedings: 
International Conference on Information Society (i-Society 2011)
Publisher: 
IEEE CS Press
Year: 
2011
ISBN: 
ISBN: 978-0-9564263-8-3
Pages: 
56 - 61
Accepted: 
Acceptance undecided
Invited: 
Reference: 
<u>J. Froschauer</u>, M. Arends, D. Goldfarb, M. Weingartner, W. Merkl: <br>"<i>Designing Socio-Cultural Learning Games: Challenges and Lessons Learned</i>"; <br>Talk: International Conference on Information Society (i-Society 2011), London, UK; 06-27-2011 - 06-29-2011; in: "<i>International Conference on Information Society (i-Society 2011)</i>", IEEE CS Press, (2011), ISBN: 978-0-9564263-8-3; 56 - 61.<br><br> <a href="https://publik.tuwien.ac.at/showentry.php?ID=202029&lang=2" class="publist"><i>More information</i></a><br><br>
Abstract German: