Designing Socio-Cultural Learning Games: Challenges and Lessons Learned

Authors: 
Josef Froschauer
Max Arends
Doron Goldfarb
Martin Weingartner
Type: 
Speech with proceedings
Proceedings: 
International Conference on Information Society (i-Society 2011)
Publisher: 
IEEE CS Press
Pages: 
56 - 61
Year: 
2011
ISBN: 
ISBN: 978-0-9564263-8-3
Abstract: 
A considerable number of Learning Games have been published over the last years. Since there are no clear guidelines for developers, they may not always meet the learner´s expectations. Games are a powerful mediator for learning, but flaws in planning and design can have a negative effect on their potential. This paper describes the design of two Serious Games in a socio-cultural context. Special interest is given to the challenges that appeared during the design process. The lessons we have learned are summarized in a list of guidelines that may also help other developers to design successful Learning Games.
TU Focus: 
Information and Communication Technology
Reference: 

J. Froschauer, M. Arends, D. Goldfarb, M. Weingartner, W. Merkl:
"Designing Socio-Cultural Learning Games: Challenges and Lessons Learned";
Vortrag: International Conference on Information Society (i-Society 2011), London, UK; 27.06.2011 - 29.06.2011; in: "International Conference on Information Society (i-Society 2011)", IEEE CS Press, (2011), ISBN: 978-0-9564263-8-3; S. 56 - 61.

Zusätzliche Informationen

Last changed: 
16.12.2011 10:27:56
Accepted: 
Accepted
TU Id: 
202029
Invited: 
Department Focus: 
Business Informatics
Author List: 
J. Froschauer, M. Arends, D. Goldfarb, M. Weingartner, W. Merkl
Abstract German: